Projection Mapping iOS & macOS App

Mobile app
Projection mapping app for iPhone, iPad and Mac
Published on
April 20, 2026
Main Metrics
$400
ARR
22
Customers
2026
Launched

$50,000

Asking Price
Already Sold
Main Metrics
$400
ARR
22
Customers
2026
Launched

Overview

<p><b>Startup description</b></p><p>My product is a professional iOS projection mapping app that transforms any iPhone or iPad into a powerful real-time visual projection tool. Users create multi-layer projection mapping projects with custom shapes, map them onto physical surfaces using corner-pin warping, and fill them with a vast library of 40+ GPU-accelerated Metal shader visualizers, static/video content, and real-time generators — all driven by a blazing-fast Metal rendering pipeline.</p><p>The app connects to external displays (projectors, TVs) via HDMI/USB-C or AirPlay and outputs full-resolution visuals in real-time, turning any surface into an immersive light show.&nbsp;</p><p><b>Key highlights:<b></b></b></p><ul> <li>Annual revenue : $400</li> <li>Annual profit : $400</li> </ul> <p><b>Team</b></p><p>This is a one-person operation, which means extremely low overhead, no team coordination friction, and all institutional knowledge transfers directly with the sale. The buyer inherits a well-structured, maintainable codebase built with modern frameworks and clean architecture patterns.</p><p><b>Tech Stack</b></p><p><b>iOS App (Core Product)</b></p><ul> <li>Swift / SwiftUI: Native iOS UI framework — all views, navigation, and state management.</li> </ul> <ul> <li>Metal (Apple GPU API): Custom real-time rendering engine — 40+ shader kernels, anti-aliasing, fragment effects, video effects, kaleidoscope, generator system.</li> </ul> <ul> <li>Metal Shading Language: 120KB+ of custom GPU shader code — visualizers, effects, post-processing.</li> </ul> <ul> <li>RevenueCat: Subscription management, paywall presentation, entitlement verification.</li> </ul> <ul> <li>Firebase (Anonymous Auth): User identity for analytics and purchase syncing without requiring sign-up.</li> </ul> <p><b>Backend / Admin Panel</b></p><ul> <li>Next.js 16 (App Router): Full-stack web framework — admin dashboard + REST API.</li> </ul> <ul> <li>Vercel: Hosting, serverless functions, edge caching.</li> </ul> <ul> <li>Vercel Postgres (Neon): PostgreSQL database — users, store items, categories, downloads, purchases.</li> </ul> <ul> <li>Drizzle ORM: Type-safe database queries and migrations.</li> </ul> <ul> <li>NextAuth.js: Admin panel authentication.</li> </ul> <ul> <li>Vercel Blob: Storage Media file storage for storing item previews.</li> </ul> <p><b>Marketing and growth</b></p><ul> <li>App Store Optimization: Keyword-optimized listing, screenshots</li> </ul> <ul> <li>Reddit Posts in r/projectionmapping, r/vjing, r/lightshows, r/iosdev communities.</li> </ul> <ul> <li>Instagram &amp; Tiktok : Feature showcase reels and before/after projection videos.</li> </ul> <ul> <li>Youtube Shorts.</li> </ul> <ul> <li>Landing page.</li> </ul> <p><b>Revenue and profit</b></p><ul> <li>MRR : $108 - 22 active subscriptions, last 28 days, (19.04.2026 last update)</li> </ul> <ul> <li>Last 30 Days Revenue : 194$ (19.04.2026 last update)</li> </ul> <ul> <li>Lifetime Revenue : 400$ (19.04.2026 last update).</li> </ul> <p><b>Startup assets<b></b></b></p><ul> <li>XCode Project Files</li> <li>Landing Page Project Files</li> <li>Instagram + Tiktok + Reddit Accounts</li> <li>All Store Content</li> <li>Firebase + Revenuecat Transfers</li> </ul> <p><b>Risks</b></p><ul> <li>Apple platform lock-in: Revenue depends on the iOS App Store.</li> </ul> <ul> <li>Metal shader complexity: GPU programming requires specialized knowledge.</li> </ul> <ul> <li>Niche market: Projection mapping is a niche market, but has some virality effect currently.</li> </ul> <ul> <li>Churn: Users may cancel subscriptions.</li> </ul> <p><b>How Buyers Can Accelerate ROI</b></p><ul> <li>Expand the visualizer library — Each new Metal shader is a reason for users to return and subscribe. The architecture makes adding new visualizers trivial (add a Metal kernel + one registry entry).</li> <li>Android port — The market for projection mapping on Android is completely empty. Porting the core concept (not the Metal code) to Android using Vulkan/OpenGL could 2-3x the addressable market.</li> <li>Increase pricing — No direct competitor exists on iOS at this quality level. Premium pricing is justified.</li> <li>Add one-time purchase items — The store system already supports is_premium items (one-time unlocks) alongside subscriptions. This is built but underutilized.</li> <li>B2B licensing — License the engine to event companies, AV rental shops, or educational institutions.</li> <li>Content marketplace — Allow creators to submit and sell custom visualizers/content packs (the store + admin panel infrastructure is already in place).</li> </ul> <p><b>Summary</b></p><ul> <li>No Real Competition on iOS</li> </ul> <p>There is no comparable projection mapping app on iOS. Professional tools (MadMapper, Resolume) are desktop-only and cost $200-$700+. My app owns this niche on mobile.</p><ul> <li>Deep Technical Moat</li> </ul> <p>The 40+ custom Metal shaders represent months of specialized GPU programming that cannot be easily replicated. The real-time rendering engine, audio-reactive FFT pipeline, and MIDI integration create significant barriers to entry for any competitor.</p><ul> <li>Built for Scale.</li> </ul> <p>The architecture is production-ready and extensible:</p><ul> <li>Adding a new visualizer = 1 Metal kernel file + 1 registry entry</li> <li>The admin panel enables non-technical content management</li> <li>The store system supports both subscriptions and one-time purchases</li> <li>The backend is serverless (Vercel) — scales automatically with zero ops</li> </ul> <ul> <li>Growing Market</li> </ul> <p>Affordable projectors are becoming mainstream ($200-500 range). Every new projector owner is a potential user of ours. The market for mobile creative tools is expanding rapidly.</p><ul> <li>Clean, Recurring Revenue</li> </ul> <p>100% subscription-based, no ads, no physical goods. RevenueCat handles all payment infrastructure. Revenue is predictable and grows with the user base.</p><ul> <li>Massive Untapped Growth</li> </ul> <p>Marketing has been minimal, organic growth only. A buyer with marketing expertise could scale downloads significantly through YouTube tutorials, TikTok content, VJ community partnerships, and App Store Ads.</p><ul> <li>Low Operating Costs</li> </ul> <ul> <li>Vercel hosting: Free/Hobby tier covers current scale</li> <li>Database: Vercel Postgres (included)</li> <li>RevenueCat: Free tier until significant revenue</li> <li>Firebase: Free tier for anonymous auth</li> <li>Total monthly operating cost: ~$0-20/month</li> </ul> <ul> <li>Solo Founder = Clean Acquisition</li> </ul> <p>No team to retain, no complex equity structures, no HR overhead. Complete IP transfer with full source code, all accounts, and direct knowledge transfer from the founder.</p><p>✅ $400 in ARR</p><p>✅ 22 customers</p><p>✅ Business model: SaaS</p><p>✅ Built with Swift, Next.js, SwiftUI</p>

$400

Annual Revenue

22

Number of Customers

Expenses

$0.

Business Model

Subscriptions.

Target Audience

People with projector, VJs, Artists, Performers.

Asking Price Reasoning

This product is the only iOS app that combines projection mapping, 40+ real-time GPU visualizers, audio-reactive engine, timeline/scene show editor, MIDI mapping, live performance controls, and AR shape detection — all in one app. No competitors on iOS.

Reason for Selling

Switching to another project.

Growth Opportunity

Expand the store items with adding more visualizer, image/video content, built-in effects. Android port. One time purchase items with lifetime option, increasing subscription product prices,

30 days free support from seller

Competitors

Lazy Lighting.

Tech Stack

Swift, Next.js, SwiftUI, Vercel, Firebase.

Traffic Metrics

Revenue Metrics

How it works

Main Metrics
$400
ARR
22
Customers
2026
Launched

$5,000

Asking Price
Already Sold
Founder Details
Read the story
Main Metrics
$400
ARR
22
Customers
2026
Launched

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